

Edit Audioseq data directly in the GUI, for instance, to add commands required by the format but not included by the MIDI conversion.Save all information about the game (Audioseq format, table addresses, etc.) in a human-editable (XML) file, which contains no copyrighted data and may be freely distributed.All options necessary to support other games (with vaguely similar formats) are configurable using the GUI. User-editable definition of the Audioseq format, to support differences between games.Full MIDI import/export-no MML or unhelpful raw data formats.Compatible with all N64 games that use variations on the Audioseq format (tested & confirmed so far with Ocarina of Time, Majora's Mask, Super Mario 64, Mario Kart 64, and Yoshi's Story).Mature, comprehensible GUI-not a MS-DOS command-line utility!.GPL licensed, cross-platform (Juce C++, full-speed on Windows, Mac, Linux).

I have been developing a utility, SEQ64, to work with sequenced music files in first-party N64 games.įeatures (working, in progress, or planned):
